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Team Size

Approx. 30 Studio Members

Project Length

6 Weeks

18 hours a week

My Role

Gameplay Designer

UI Visual Designer

Disc-Go Main Screen

Disc-Go!

Multiplayer, Party-game

Made in Unreal Engine 5.2

I worked on the 1UP Scheme through Staffordshire University over the summer of 2024 to develop the new game concept Disc-Go!. The game was shortlisted for TIGA's best "Social Game" award the same year.

The game was designed based on a mechanical prototype delivered by the institution. We were told that the design goal was to make it easy to "pick up and play" - an excellent fit for Exhibitions and Events.

Since then the game has been shown at EGX, UKIE, UCAS and other games related events that the University has participated in.

DiscGoFootballGameMode.png
DiscGoScreen.jpg

My Responsibilities

  • Creating up-to-date design documentation using diagrams, illustrations and highlights of important information for the team within Miro and Microsoft Word

  • Performing various types of games research relevant to my design areas

  • Was briefly responsible for overseeing the development of the project in absence of the overarching project manager

  • Collaborative design on rule systems and mechanics within the "Zone" gamemode:

    • Gamemode design; Rules, Zones, Pickups, Disc behaviour and control

    • Physics design for the ball in this gamemode

    • Character/Disc powerup design

  • Prototyping the powerups using visual scripting within the engine (UE5)

  • Taking the UI Design requirements provided by a colleague and translating them into a visual layouts and designs for the UI to be used within the game. These were passed onto artists and designers who created the necessary assets and implemented the functionality in-engine.

    • Later in development I assisted in restructuring the HUD Widget within the engine to be dynamically created and updated, alongside improving positioning when resizing the game window across the different UI screens.​

  • Communicating with colleagues across a variety of disciplines, including designers, programmers, VFX artists, UI artists, and the animator

  • Discussing and resolving design problems together with colleagues during development

  • Providing and receiving verbal feedback through internal QA testing in the studio

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