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Who am i?

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As someone with a background in 2D-design and art, I have a strong interest in how level design bridges together with the artistic sides to games to shape a player experience.

In college back in Norway I studied “Art, Design and Architecture” and realised that I wanted to pursue a career within the games industry. I then studied “Game Design and Production” for two years at Abertay University, before moving to Staffordshire University where I am currently continuing my degree with “Computer Gameplay Design and Production”.

As a game designer I often find myself wondering how I can make a game immersive for the player. I am increasingly gaining an interest in how level design and environment design bridge together to affect the player experience.



In addition to game design, I also have experience with 2D design and illustration, 3D modelling, and texturing of assets. While 3D modelling and texture creation are newer areas to me, I find the learning process very enjoyable. The creative softwares I feel most comfortable with are Photoshop, ProCreate, Substance Designer, Substance Painter, and Autodesk Maya.

Although I find myself drawn most to the more visual and narrative areas of game design, I still have experience with programming in Unity using C# and with Blueprints in Unreal Engine (4 & 5). I am increasingly gaining experience with Unreal Engine 5.

 

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This website is a digital portfolio containing the work I have made over the years.

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