Team Size
Approx. 30 Studio Members
Project Length
6 Weeks
18 hours a week
My Role
Gameplay Designer
UI Visual Designer

Disc-Go!
Multiplayer, Party-game
Made in Unreal Engine 5.2
I worked on the 1UP Scheme through Staffordshire University over the summer of 2024 to develop the new game concept Disc-Go!. The game was shortlisted for TIGA's best "Social Game" award the same year.
The game was designed based on a mechanical prototype delivered by the institution. We were told that the design goal was to make it easy to "pick up and play" - an excellent fit for Exhibitions and Events.
Since then the game has been shown at EGX, UKIE, UCAS and other games related events that the University has participated in.


My Responsibilities
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Creating up-to-date design documentation using diagrams, illustrations and highlights of important information for the team within Miro and Microsoft Word
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Performing various types of games research relevant to my design areas
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Was briefly responsible for overseeing the development of the project in absence of the overarching project manager
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Collaborative design on rule systems and mechanics within the "Zone" gamemode:
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Gamemode design; Rules, Zones, Pickups, Disc behaviour and control
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Physics design for the ball in this gamemode
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Character/Disc powerup design
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Prototyping the powerups using visual scripting within the engine (UE5)
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Taking the UI Design requirements provided by a colleague and translating them into a visual layouts and designs for the UI to be used within the game. These were passed onto artists and designers who created the necessary assets and implemented the functionality in-engine.
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Later in development I assisted in restructuring the HUD Widget within the engine to be dynamically created and updated, alongside improving positioning when resizing the game window across the different UI screens.
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Communicating with colleagues across a variety of disciplines, including designers, programmers, VFX artists, UI artists, and the animator
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Discussing and resolving design problems together with colleagues during development
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Providing and receiving verbal feedback through internal QA testing in the studio